Immersive Crime Drama Set in 1980s Japan
Yakuza 0, developed by Ryu Ga Gotoku Studio and published by SEGA, blends narrative-driven action with open-area exploration set in late 1980s Japan. The game follows the intertwined stories of Kazuma Kiryu and Goro Majima as they navigate betrayal, loyalty, and ambition within the criminal underworld. It balances serious storytelling with moments of offbeat humor and includes a wide range of activities beyond the main plot, creating a dense and character-focused experience.
Dynamic Combat with Multiple Fighting Styles
Yakuza 0’s gameplay centers on a real-time brawler combat system built around multiple fighting styles for each protagonist. Kiryu switches between Brawler for balanced encounters, Rush for speed and evasion, and Beast for heavy attacks using environmental objects. Majima brings contrasting approaches, including Slugger’s powerful bat strikes and Breaker’s flashy, movement-heavy techniques. This variety keeps combat engaging and flexible, although encounters can start to feel repetitive during longer stretches of continuous fighting.
A Living, Detailed World Rich with Activities
Beyond combat, Yakuza 0 presents compact but lively urban districts filled with optional side stories and distractions. Players can take part in karaoke, manage entertainment businesses, and play classic arcade games, all of which provide tonal contrast to the main crime drama. These side activities add depth and personality to the world and encourage exploration, but the sheer volume of optional content can feel overwhelming for players who prefer to focus primarily on the central narrative.
Focused and Effective for Enthusiasts of Story and Combat
Yakuza 0 delivers a strong blend of cinematic storytelling and hands-on action within a stylized depiction of 1980s Japanese city life. Its dual-protagonist structure and shifting tone help sustain interest over time. At the same time, the game’s deliberate early pacing and lengthy cutscenes can slow momentum for players eager to reach open exploration and combat, requiring some patience before all systems fully open up.















